To get mouse coordinates to work on canvas we need to understand
          the page geometry.  Mouse events belong to the "page" and not to
          any individual element.  Therefore, mouse coordinates are
          defined with respect to (top left corner of) the page.  These
          coordinates are usually denoted by pageX and
          pageY.
Each element, such as a canvas, has a position relative to the
        page.  These are known as the left and top offsets (i.e.
        offsetLeft, offsetTop).  Once we know these offsets,
        we can compute the X and Y coordinates
        within an element as 
X = pageX - offsetLeft; Y = pageY - offsetTop;
Try running the hidden code and move your mouse cursor within the canvas. Please, make sure that you move it within the "fake canvas" - what this is will become clear when you run the code. You will see a simulation of the above explanation where I have set things up to make the normal cursor disappear inside the fake canvas.
Once you will have done this,we will be ready to go back to our game, and incorporate mouse control.

 André Roberge
André Roberge 