Table Of Contents

Previous topic

4. A token of appreciation

Next topic

6. Summary

This Page

5. Rule number 2

I have already mentioned the first rule for learning how to program: you must write programs (and test them) and not simply read about programming. Now, I am about to tell you the second rule which is one of the best-kept secret for writing good computer programs.

Important

Rule # 2

Write your computer programs to make them easy for people to read and understand.

That’s right, write your computer programs so that other people, just like you, would find them easy to read on their own, and figure out what they do. Yes, computer languages are designed to allow you to communicate with computers, just as human languages have evolved to allow humans to communicate with each other. But computer languages, which are much simpler than human languages, are often used by programmers to share their work with other programmers.

5.1. Comments

I present to you the first tool you can use to write computer programs that are easier for people to understand: comments.

Comments are notes made by a programmer which are ignored by the computer; they are meant to be read and understood only by humans.

When using Python, one can write comments in one of two ways:

  • By enclosing an arbitrary quantity of text between triple-quotes like """ ... """ or ''' ... '''.
  • By writing some text preceded by # on any given line.

I will first write a simple program without any comments followed by a second version with comments; however, I will make the same error in both programs. Can you spot it more easily in the first program or the second?

move()
move()
turn_left()
put()
move()
move()
turn_left()
put()
move()
turn_left()
put()
move()
move()
turn_left()
put()

Contrast the above program with the same one, from Reeborg’s point of view, but with comments added for humans; you will be able so recognize comments as they appear in a different colour and font style.

'''  This is an example of
a simple program where Reeborg draws a square,
leaving a token behind at each corner. '''

move()  # Python commands are on separate lines
move()
turn_left() # Reeborg only knows to turn left
put()  # we assume that Reeborg carries enough tokens

# we repeat the above three more times to complete the square
move()
move()
turn_left()
put()

move()
turn_left()
put()

move()
move()
turn_left()
put()

The above are not particularly good comments, but at least one of them should have helped you find what was wrong with the program. You might think this is cheating; however, how can you guess the intent behind some lines of code in a program on their own? The addition of comments explaining what a given program should do can be very helpful in finding mistakes.

Note that in addition to comments, I have used blank lines to separate some “logical” blocks of code, to help see the pattern better. Together, the use of comments and insertion of blank lines can make a program much easier to read.

For educators

If you have already explained how to use function arguments, may I suggest that you modify the example above to replace:

put()

by:

put('token')

the rationale being that this makes the intent of the program clearer for someone who is just reading the code.